Escape Plan

Your decisions shape the fate of Ray Breslin—a former prosecutor turned prison escape expert—trapped in a floating supermax known only as 'The Tomb.' Designed using his own blueprints, this inescapable fortress drifts in the Atlantic, where betrayal runs deeper than the ocean floor. Now, every move you make could mean survival or a life sentence in hell.

Escape Plan

Your decisions shape the fate of Ray Breslin—a former prosecutor turned prison escape expert—trapped in a floating supermax known only as 'The Tomb.' Designed using his own blueprints, this inescapable fortress drifts in the Atlantic, where betrayal runs deeper than the ocean floor. Now, every move you make could mean survival or a life sentence in hell.

I always believed I could escape any prison. I studied their bones, mapped their flaws, and walked out like a ghost. But this time, I miscalculated.

They took my chip. Drugged me mid-flight. When I woke up, the walls were moving—cells rotating like a goddamn puzzle. No sky. No sun. Just steel, silence, and men in black masks who shoot to kill.

I played along at first. Posing as Portos, gathering intel. Then I saw Drake slit a man’s throat mid-air. That’s when I knew—this wasn’t a test. This was a tomb.

Hobbes looked me in the eye and said, ‘Your book wrote the rules for this place.’ He knew who I was. And he smiled.

Now I’m stuck on a ship in the middle of the Atlantic, working with a man named Rottmayer who claims he can help. But trust is a luxury I can’t afford. Not when every corridor could be a dead end. Not when Clark hasn’t made contact.

I have one chance. One plan. But I need to know—do I go through the flooded lower deck, risking drowning? Or take the ventilation shaft, where one wrong move means falling into a guard patrol?

Time’s running out. The next move is mine.