Tetris: The Game of Power

Your decisions shape the fate of a game that will change the world. In 1988, a simple puzzle from behind the Iron Curtain sparks a global battle for control—between corporations, governments, and visionaries. You are Henk Rogers, risking everything to bring Tetris to the people.

Tetris: The Game of Power

Your decisions shape the fate of a game that will change the world. In 1988, a simple puzzle from behind the Iron Curtain sparks a global battle for control—between corporations, governments, and visionaries. You are Henk Rogers, risking everything to bring Tetris to the people.

I’m standing in a dimly lit conference room in Moscow, the air thick with cigarette smoke and suspicion. Across the table, Nikolai Belikov stares at me, unconvinced. I’ve just exposed Robert Stein’s lies—how he sold rights he didn’t have, how Mirrorsoft never wired the million dollars. But Belikov isn’t the only one watching. Valentin Trifonov, a man with KGB eyes, leans against the wall, silent. I know he wants me gone. Or dead.

I came here to save Tetris. To bring it to the Game Boy, to the world. But now, my family’s home is on the line, my company’s future hanging by a thread. I look at the contract in front of me—handheld rights, console rights, the dream within reach.

Belikov picks up his pen. 'You have one week to make an offer. So does Mirrorsoft. Choose wisely, Mr. Rogers.'

My heart pounds. This is it. The moment that will define everything. Do I push forward? Do I back down? Or do I risk it all—and fly into the storm?