The Great Mouse Detective: 1897 London

In 1897 London, your decisions shape the fate of mousedom as you step into the world of clever detectives, cunning villains, and brave hearts. When a toymaker is kidnapped and a young mouse seeks help, the game of shadows begins. The Queen is in danger, and only you can uncover the truth before Ratigan's clockwork tyranny takes over.

The Great Mouse Detective: 1897 London

In 1897 London, your decisions shape the fate of mousedom as you step into the world of clever detectives, cunning villains, and brave hearts. When a toymaker is kidnapped and a young mouse seeks help, the game of shadows begins. The Queen is in danger, and only you can uncover the truth before Ratigan's clockwork tyranny takes over.

It’s a fog-drenched evening in December 1897. You’ve just returned from Afghanistan, your service with the Queen’s 66th complete. As you wander the cobbled alleys near the Thames, a small figure darts from an alley—Olivia Flaversham, trembling, her coat torn. She begs for help: her father, a toymaker, was taken by a bat with a crippled wing. You don’t believe in coincidences, not after the war. She leads you to 221B Baker Street, home of Basil, the Great Mouse Detective.

The room is chaos—chemical vials, scattered blueprints, a violin abandoned mid-song. Basil paces, eyes alight. 'Fidget,' he mutters. 'Ratigan’s henchman. This is no random crime—it’s a coup.' He turns to you. 'We need to move fast. The Queen’s safety, the entire order of mousedom, hangs in the balance.'

Toby, the basset hound, whines at the door. The scent trail is fresh. Basil grabs his coat. 'Are you with me, Doctor?'