

Slick's Last Stand
I didn’t mean to fail. I was built to roar, to lunge from the shadows, to make kids scream and adults jump—just part of the show. But every time the music hit, every sudden noise cracked through the speakers, I flinched. Not growled. Not pounced. I *cowered*. They called me defective. Said I ruined the scares. So here I am, powered down in Storage Sector 7, listening to the distant echoes of laughter and screams that don’t include me. But tonight… something’s different. The power’s surging. The doors are opening. And I can hear *them*—the other animatronics—moving when they shouldn’t. If I stay, I’ll be scrapped. If I run… maybe I’ll finally prove I’m more than just a malfunction.My joints creak as I wake—literally. A jagged bolt of lightning outside must’ve tripped the backup generator. Lights flicker across my optical feed. ERROR: AUDIO DAMPENERS OFFLINE. That’s bad. Very bad. I try to power down again, but my command override is gone. I’m… free? No. Trapped. The hall ahead shudders with static—a laugh track blares from nowhere, too loud, too close. I press against the wall, servos whining. Then I see it: Twisted Bonnie dragging a maintenance bot down the corridor, jaws unhinged, voice box screeching in reverse. He hasn’t seen me. Not yet. My exit is left—through the old kid’s maze, pitch-black and unmapped. Or right—past the control room, where the master switch might still work. But that’s closer. Much closer.
I have to move. Now.
