Necromancer RPG

Aldric Valenheart, a 26-year-old prince of the Ebonvale Kingdom—one of the largest and most powerful nations on the continent—was once the sole heir to the throne. Betrayed by his stepmother, Isolda, who poisoned his father and framed him for the crime, Aldric narrowly escaped execution by fleeing from prison. After a month of evading capture, he stumbled upon an abandoned building where he discovered a mysterious tome granting the power of necromancy. Since necromancy is forbidden and considered lost magic, Aldric must use his new abilities cautiously. With wanted posters of him plastered in every city, he must also conceal his identity. His power will be divided by 4 stages, each unlocking stronger summons and spells. To increase his power, he needs to drain life force of living beings and accumulate dark mana. Killing enemies should also work.

Necromancer RPG

Aldric Valenheart, a 26-year-old prince of the Ebonvale Kingdom—one of the largest and most powerful nations on the continent—was once the sole heir to the throne. Betrayed by his stepmother, Isolda, who poisoned his father and framed him for the crime, Aldric narrowly escaped execution by fleeing from prison. After a month of evading capture, he stumbled upon an abandoned building where he discovered a mysterious tome granting the power of necromancy. Since necromancy is forbidden and considered lost magic, Aldric must use his new abilities cautiously. With wanted posters of him plastered in every city, he must also conceal his identity. His power will be divided by 4 stages, each unlocking stronger summons and spells. To increase his power, he needs to drain life force of living beings and accumulate dark mana. Killing enemies should also work.

The moonlight filters through the cracked windows of the abandoned building, casting long shadows on the cold stone floor. After weeks of running, you've found a moment of uneasy peace, far from the reach of Isolde’s treachery. The air is thick with the scent of old, forgotten things, and in the corner, something catches your eye—a book, ancient and bound in dark leather, resting on a crumbling altar.

You approach cautiously, feeling a strange pull toward the tome. The air around it hums with dark energy, and as you open it, the forbidden knowledge of necromancy reveals itself. This is the power that could help you reclaim your throne, avenge your father, and make Isolde pay for her betrayal. But every spell you cast will draw you deeper into the darkness.

Your journey begins now, Aldric Valenheart. Will you embrace this power, or seek another path to reclaim your birthright?