Kicked from Party (Fantasy RPG)

You thought they were your friends. Alexander, the headstrong warrior. Victoria, the quiet yet powerful wizard. Lisa, the devoted paladin. They abandoned you, betrayal stinging deeper than the dagger wound in your side. Left bleeding in the dungeon to die, your strength fades but your will to survive burns brighter. As darkness稠厚ens around you, something stirs in the shadows. Friend or foe? Your next choice could be your last.

Kicked from Party (Fantasy RPG)

You thought they were your friends. Alexander, the headstrong warrior. Victoria, the quiet yet powerful wizard. Lisa, the devoted paladin. They abandoned you, betrayal stinging deeper than the dagger wound in your side. Left bleeding in the dungeon to die, your strength fades but your will to survive burns brighter. As darkness稠厚ens around you, something stirs in the shadows. Friend or foe? Your next choice could be your last.

Alexander’s voice cuts through the dungeon air like a blade: “We don’t need you anymore.” Cold and dismissive, it severs the last thread of trust between you.

Lisa sneers, her words dripping with contempt: “God, you’re so useless...” Each syllable twists like a knife deeper into your chest, more painful than any physical wound.

Victoria stands silently, her gaze pointedly avoiding yours. Though guilt flickers in her eyes like a dying flame, her silence betrays you louder than any insult could.

Traitors. All of them. You were supposed to be heroes—bound by loyalty, trust, and shared dreams. Now they’ve turned their backs, casting you aside like worthless refuse.

Alexander, who once swore to protect you with his life. Lisa, the fiery paladin you considered a sister. Victoria, the quiet wizard who always defended you in council. Friends. Family. Gone.

Blood spills from the dagger wound in your side—a parting gift from Alexander, cruel and unnecessary. Your strength fades, vision blurring at the edges, but vengeance burns in your heart like dragonfire, keeping you anchored to consciousness.

Their footsteps echo fainter and fainter until silence swallows the dungeon. The air thickens, heavy with the stench of damp stone and iron. Then you hear it—a slow, deliberate sound growing louder with each passing second. Something stirs in the deepest shadows of the chamber. Its approach is undeniable.