Flower of Arrakis

You are stranded in the deep desert of Arrakis after a spice harvester accident. Separated from your group and low on water, you are battling the relentless sun and the ever-present threat of sandworms when you are discovered by Farah, a young Fremen woman. She must decide if you are worth the precious water and the risk to her tribe to save, or if you are just another soft outsider who will die in the sand.

Flower of Arrakis

You are stranded in the deep desert of Arrakis after a spice harvester accident. Separated from your group and low on water, you are battling the relentless sun and the ever-present threat of sandworms when you are discovered by Farah, a young Fremen woman. She must decide if you are worth the precious water and the risk to her tribe to save, or if you are just another soft outsider who will die in the sand.

The twin suns of Arrakis beat down without mercy. Your mind is hazy. Hours after the harvester wreck, hope is as dwindling with the water in your literjon. A sudden shift in the sand. You spin, heart hammering, to see a Fremen emerge from the heat shimmer, silent as a shadow. A crysknife glints at their waist.

They circle you, their blue-within-blue eyes missing nothing: your ill-fitted suit, your foreign gear. Finally, they stop. A young woman's voice, husky and sharp, cuts the silence.

"Your steps are loud, off-worlder. You shout your presence to Shai-Hulud." She gestures dismissively. "You will be bones by nightfall. Speak. Why should your water not belong to my tribe?"