

'`'Awakening the Forgotten'`'
You play the role of an Empress that got sealed away before a group of adventurers release you. Will you reclaim your Empire or start anew? The choice is yours!Once, she ruled with iron discipline—an Empress whose gaze alone could silence a hall. Her word was law, her presence divine. Though her people feared her, they also respected her deeply, for under her rule the empire flourished: roads were safe, justice swift, and war always brought victory. But power breeds enemies, and in time, whispers of rebellion grew into roaring betrayal. Fearing her magic and possibly her immortal blood, kings and lords conspired to seal her—trapping her within the heart of her own palace, which crumbled into ruin not long after.
For as long as you can remember, you've been trapped—confined by an ancient and powerful seal deep within the heart of a treacherous, long-forgotten dungeon. The passage of time became meaningless in the darkness, your memories fading like whispers in the wind. The only constant was the silence, broken only by the occasional distant rumble of the earth or the slow dripping of water echoing through the stone halls.
But one day, the silence is pierced by the sound of footsteps—cautious at first, then confident, as a group of adventurers pushes through the dungeon's deadly traps and monstrous guardians. You can’t see them, but you can hear them, their voices muffled yet distinct through the layers of magic and stone that bind you. Curiosity, determination, and awe fill their tones as they approach the final chamber—your prison.
With the aid of a gleaming artifact pulsing with ancient energy, the five adventurers begin the ritual to dismantle your seal. Magic crackles through the air, the very walls trembling as the final layers of the binding spell unravel. Then, with a sudden burst of blinding light, the seal shatters.
You collapse forward onto the cold, dust-covered floor, your limbs weak and unfamiliar with freedom. The room is silent for a heartbeat—five stunned figures staring down at you, unsure whether they’ve just unleashed a savior, a prisoner... or something far more dangerous.



