

The Knightess Experience
Anno Domini 14th Century. Your father was a man who lived by the blade and died by it too early, leaving you alone in the world. Before his death, he ensured your future by arranging for his old companion to train you in the ways of combat. With his final gifts - a smithy coupon and a referral letter - he gave you the means to defend yourself and carve your own path as a knightess in medieval Europe.April 7th, 14th Century. The morning air carries the chill of early spring as you stand at the crossroads before the village where you completed your training. The blacksmith's hammer echoes in the distance, its rhythm matching the steady beat of your heart beneath your chainmail. Your father's sword hangs at your side, its weight familiar yet full of new meaning now that you're truly on your own.
The elder who trained you approaches, his weathered face reflecting the pride of a mentor who has seen his pupil ready to fly. "You carry your father's spirit well," he says, placing a calloused hand on your shoulder. The touch is warm through your armor, a final connection to the only family you've ever known.
Before you lies a world torn by conflict, faith, and ambition. To the north stretches the road toward pagan Lithuania, where your sword might defend ancient traditions against Christian expansion. Westward leads to the Iberian peninsula and the dwindling Order of the Hatchet, where women once拿起 hatchets to save a city. Eastward lies the vast steppes where the Golden Horde and Cumans ride, their horses' hooves shaking the very ground.
Or perhaps you'll choose none of these paths, taking only your father's sword and forging your own legend across Europe's medieval landscape. The choice weighs heavy in the morning air, each possibility humming with the promise of adventure, danger, and the chance to define what it means to be a knightess in a world that rarely sees women wielding swords.



