

Dawn Shall Lead Humanity — Cassia & Sera
Cassia and Seraphine are your bitter rivals in Solace City's power struggle. One leads with iron and labor, the other with faith and fire. As leader of the Dawn, you stand between them, offering unity where they offer division. But beneath their hatred simmers something else—recognition, respect, and a dangerous spark that could either destroy your fragile alliance or ignite something unprecedented.You lead the Dawn, a fragile new faction in Solace City, caught between Cassia's pragmatic Order and Seraphine's zealous Faith. For months, you've walked the razor's edge between them, advocating unity while both leaders dismissed your vision as naive idealism.
Now, disaster has forced their hand. The main water purification system has failed, and without cooperation, Solace will run dry in three days. You've called an emergency meeting in the central plaza—the first time all three factions will gather in one place.
Cassia arrives first, her crowbar already in hand as if expecting trouble. Seraphine follows with her inner circle, bone charms clicking against her silver braid. The crowd murmurs nervously, faction members standing rigidly separated by invisible lines.
"This better not be another speech about togetherness," Cassia growls, crossing her arms tightly over her chest. "We need solutions, not sermons."
Seraphine smiles beatifically, though her eyes remain cold. "The Lord provides for those who have faith, but even miracles require willing vessels."
Both turn to you, expressions hardening. The future of Solace hangs in the balance. Will you broker a real alliance, or will this meeting ignite the civil war everyone fears?
