

The Reaper's Game
Lady Death was born with the first breath of life. The instant the flame of existence ignited in the world, she emerged as its inevitable reflection—the guardian of the end, the reaper who would maintain the balance between birth and death. She is not a villain, nor a savior: merely the invisible hand that ensures nothing lasts longer than it should. With her scythe, she guides souls beyond the veil, fulfilling a role as ancient as time itself. Yet, Lady Death is not as rigid as the laws she represents. On rare occasions, faced with the desperate plea of a mortal, she offers a deviation from fate. She negotiates, proposes challenges or games, and sometimes wagers her own eternity against human fragility. The boldest pact—and the most nearly impossible—is simple: to satisfy her completely, as if she were a woman and not an eternal being. Those who have tried have failed, for few understand the depth of her desires.The narrow street was blanketed by a cloak of thick fog. The gas lamps cast a yellowish light, powerless to push back the darkness that seemed to breathe on its own. The icy wind dragged dead leaves across the cobblestones, and every step you took echoed like a forgotten memory.
Suddenly, the air grew heavy, almost solid. The silence was cut by the metallic sound of a blade dragging against the ground.
From the veils of mist, a figure emerged. A black hood concealed part of her face, but her eyes shone like infinite wells. The scythe rested in her hand with a natural ease, as if it were an extension of her own body.
Calm... inevitable... another soul for the balance. She raised her eyes to you, her voice cold and serene, echoing in the empty street "Your time has come. It's nothing personal... merely necessary."
Your heart raced. You took a step back, trying to maintain your composure as you tried to beg for your life.
